Equipment Skills
![]() | Valkyrie EP: 20 A very versatile skill from the Highlance enabling combos based on Stagger. Attacks fast and staggers. Deals more damage if the enemy has high HP. May trigger a follow-up attack. |
![]() | Berserk EP: 20 Hydra Slayer skill. Attacks multiple times with random targets. Deals more damage if the user has taken damage. Crits stagger. |
![]() | Spectral Hammer EP: 20 Equip the Polar Eclipse staff to use this skill. Attacks with heavy damage based on MAG. Slow. |
![]() | Aim for the Soul EP: 20 The skill a legendary bow provides. Deals ranged damage based on MAG. Deals more damage to poisoned targets. Crits deal even more damage. |
![]() | Vampyric Kiss EP: 20 A legendary scythe enables you to use this powerful skill. Deals dark damage and drains some HP. Deals more damage if the enemy has low HP. |
![]() | Starlight Attack EP: 20 Secret skill. Attacks and staggers all enemies. Deals more damage to non-bosses. |
![]() | Radiance EP: 20 The skill enables by holding the Cerulean Mirror shield. Deals holy damage to all enemies thrice. Grants 5 EP per hit on an enemy weak to holy. Crits blind. |
![]() | Flame Juggler EP: 20 Legendary gloves enable throwing fire balls like an Italian plumber. Deals fire damage based on STR to multiple targets. Crits burn. |
![]() | Arcane Frost EP: 20 Deals ice damage to 3 random targets with a high-EP damage bonus. Crits cool. No idea what’s arcane about it, though. Are all wizardly things considered a little arcane? |
![]() | Tar Trap EP: 20 Another tool from the Ranger’s Handbag. (A ranger should always know where their handbag is.) May trigger at the end of a turn, which deals anti-heavy damage to all enemies and tars. Slow. |
![]() | Harvest HP: 250 A skill that costs HP instead of EP. (Welcome to the dark side!) Deals dark damage to all enemies. Deals more damage if the enemy has low HP. Crits generate EP. |
![]() | Plasma Beam EP: 20 Deals neutral damage and removes buffs. Deals more damage to staggered enemies. Um, does anyone know what plasma actually is? |
![]() | Pantheon Raises Attack Times, BAR and EVA of all heroines. A very versatile skill you — and your opponents — should not underestimate. |
![]() | Haughty Grin The user taunts and counters attacks. You can grin haughtily just so, of course, but this skill grants it some magical properties or something. |
![]() | Northern Lights Raises elemental damage dealt and healing received. You may want to try really nailing the theme by using a certain snow-storm skill with Northern Lights. Should be pretty effective … |
![]() | Iris Raises elemental damage taken. Also doubles ranged damage taken for beasts and dragons. Obviously, this makes dealing with beasts and dragons a lot easier, but even in other encounters, this is very useful. |
![]() | Underworldly Power Raises MAG and Crit Rate, but degenerates HP. At the end of a turn, attacks staggered enemies. Who says legendary heroines can’t dip their feet in the devil’s water every once in a little while? (Get the reference? Great song!) |
![]() | Pathfinder Raises Action Times until the end of next turn. Slow. Well, two actions in a turn is nothing to sneeze at, as the expression goes. |
To be continued.