Equipment Skills

EP: 20
A very versatile skill from the Highlance enabling combos based on Stagger. Attacks fast and staggers. Deals more damage if the enemy has high HP. May trigger a follow-up attack.
EP: 20
Hydra Slayer skill. Attacks multiple times with random targets. Deals more damage if the user has taken damage. Crits stagger.
Spectral HammerSpectral Hammer
EP: 20
Equip the Polar Eclipse staff to use this skill. Attacks with heavy damage based on MAG. Slow.
Aim for the SoulAim for the Soul
EP: 20
The skill a legendary bow provides. Deals ranged damage based on MAG. Deals more damage to poisoned targets. Crits deal even more damage.
Vampyric KissVampyric Kiss
EP: 20
A legendary scythe enables you to use this powerful skill. Deals dark damage and drains some HP. Deals more damage if the enemy has low HP.
Starlight AttackStarlight Attack
EP: 20
Secret skill. Attacks and staggers all enemies. Deals more damage to non-bosses.
EP: 20
The skill enables by holding the Cerulean Mirror shield. Deals holy damage to all enemies thrice. Grants 5 EP per hit on an enemy weak to holy. Crits blind.
Flame JugglerFlame Juggler
EP: 20
Legendary gloves enable throwing fire balls like an Italian plumber. Deals fire damage based on STR to multiple targets. Crits burn.
Arcane FrostArcane Frost
EP: 20
Deals ice damage to 3 random targets with a high-EP damage bonus. Crits cool. No idea what’s arcane about it, though. Are all wizardly things considered a little arcane?
Tar TrapTar Trap
EP: 20
Another tool from the Ranger’s Handbag. (A ranger should always know where their handbag is.) May trigger at the end of a turn, which deals anti-heavy damage to all enemies and tars. Slow.
HP: 250
A skill that costs HP instead of EP. (Welcome to the dark side!) Deals dark damage to all enemies. Deals more damage if the enemy has low HP. Crits generate EP.
Plasma BeamPlasma Beam
EP: 20
Deals neutral damage and removes buffs. Deals more damage to staggered enemies. Um, does anyone know what plasma actually is?
Raises Attack Times, BAR and EVA of all heroines. A very versatile skill you — and your opponents — should not underestimate.
Haughty GrinHaughty Grin
The user taunts and counters attacks. You can grin haughtily just so, of course, but this skill grants it some magical properties or something.
Northern LightsNorthern Lights
Raises elemental damage dealt and healing received. You may want to try really nailing the theme by using a certain snow-storm skill with Northern Lights. Should be pretty effective …
Raises elemental damage taken. Also doubles ranged damage taken for beasts and dragons. Obviously, this makes dealing with beasts and dragons a lot easier, but even in other encounters, this is very useful.
Underworldly PowerUnderworldly Power
Raises MAG and Crit Rate, but degenerates HP. At the end of a turn, attacks staggered enemies. Who says legendary heroines can’t dip their feet in the devil’s water every once in a little while? (Get the reference? Great song!)
Raises Action Times until the end of next turn. Slow. Well, two actions in a turn is nothing to sneeze at, as the expression goes.

To be continued.