Fighter Skills
![]() | Furore MP: 1 Raises Elsa’s critical hit rate to 100% for a few turns at the cost of a fraction of her maximum Health Points. Use this skill from the menu, so you can enter the next battle buffed and at full health. |
![]() | Seismic Smash MP: 4 Deals fire damage to all enemies with a chance to stun. This skill is an area effect and therefore cannot be evaded, countered or reflected. |
![]() | Subzero Strike MP: 2 Shatters a stalagmite of ice in front of the enemy, dealing ice damage and covering its body with a layer of rime. Unless hit by fire, the frory enemy takes more physical damage for several turns. |
![]() | Sizzle Sabre MP: 1 Charges your sword(s) with the power of electricity, which significantly raises your Strength and makes your normal attacks deal electro damage with a chance to stun. |
Tinker Skills
![]() | Shatter MP: 3 Deals massive damage to one enemy, removing its buffs and lowering its Defence for the rest of the battle. A devastating move against tough enemies. |
![]() | Induce MP: 2 Restores some Mana Points of your robots. You’re better off using this from the menu, but if a battle takes very long, it might also be a good idea to spend your own turn re-enabling some robotic skills. |
![]() | Overdrive Charge MP: 1 Significantly raises a robot’s Strength until the end of the battle by diverting its energy flow, which, as the downside, costs some Health Points. Heal up and unleash your most powerful skills charged up! |
![]() | Standby Charge MP: 1 This charge basically sets your robot into rest state for a few turns, which means it regenerates some Health Points over time, but has its Strength and Tempo lowered by quite a bit. |
![]() | Chaos Charge MP: 1 Adds a chance to inflict elemental debuffs (that is, Burn, Cold, Stun and Blind) to a robot’s normal attacks (and Rocket Rage if available). This charge may stop working after taking damage. |
Robot Skills
![]() | Fire Shot MP: 1 Deals much higher fire damage than a regular Fire Cannon shot. Can also inflict the Burn state at a small chance. Well worth that one Mana Point it costs, especially if the enemy is weak against fire. |
![]() | Flare Blast MP: 2 An improved version of Fire Shot that deals a little more fire damage to the target plus some splash damage to all other enemies. Particularly useful on a certain Board later in the game |
![]() | Inferno MP: 4 A fire-elemental area-of-effect skill that may burn. The cannon that contains this skill can only be obtained relatively late in the game, but there’s also a way to use this skill much earlier as a Fighter. |
![]() | Ice Shot MP: 1 Deals ice damage to an enemy with a chance to inflict a cold that lowers Health Points, Strength, Defence and Tempo and raises ice damage taken. |
![]() | Boreal Beam MP: 2 Boreal Beam is a slightly stronger version of Ice Shot, dealing more damage and inflicting a cold without fail – if the enemy is susceptible to that state, of course, which admittedly is not all that common. |
![]() | Absolute MP: 4 An ice-elemental area-of-effect skill that may inflict a cold. A very efficient way to make life easier when facing a troop of strong but cold-susceptible enemies (like near the end of the game). |
![]() | Electro Shot MP: 1 The electro version of basic cannon skills. It deals more damage than Ice Shot, but less than Fire Shot. Its advantage over the latter lies within the chance of stunning and blinding. |
![]() | Shock Wave MP: 5 Unlike other enhanced cannon skills, this is an area effect skill. It deals electro damage and may stun. Extremely useful and therefore very costly (the most expensive skill in the game, in fact). |
![]() | Glarening MP: 4 Hits one enemy for high electro damage and stuns as well as blinds it. This is, like, the ultimate skill to use against bosses. It’s a little cheap, though, don’t you think? But oh well, if you want to use it … |
![]() | Moon Crusher MP: 1 This physical attack deals massive damage to one enemy – preferably a boss. It comes with three downsides, though: It may miss, it is tricky to obtain and its gear lowers your general Hit Rate. |
![]() | Rocket Rage MP: 4 Deals physical damage to all enemies with a decent chance to stun. Moreover, your Tempo is increased for the attack’s duration, so you can use this skill to attack even before faster enemies. |
![]() | Vampyric Field MP: 4 A skill with a really cool-looking animation. It’s an area effect skill that hits all enemies and absorbs the damage as Health Points. In addition to that, it has a chance of causing Bleed. |
![]() | First Aid MP: 2 Restores Health Points to a set percentage of the maximum. Playing as a Fighter, this is the only way to heal your robots for quite a while, so make sure to get it as soon as possible. |
![]() | Soothing Sphere MP: 3 A magical sphere that restores and then further regenerates all actors‘ Health Points. This skill is the only way in the game to heal multiple targets at once, so keep this up when the going gets tough. |
![]() | Revitalise MP: 3 An extremely useful skill which lets a defeated ally return to battle with a temporary stat boost. There’s only a single gear for this skill in the game, but don’t worry, it’s not possible to miss it. |
![]() | Enfeeblement MP: 3 Deals magical (that is, MP-dependent) damage to the MP of all enemies and lowers their Strength significantly. Can be used to enhance the damage (and thus, healing) of Vampyric Field. |
![]() | Aura Barrier MP: 3 This skill creates a magical barrier around the user’s group which has two effects: It a) grants a chance of reflecting ranged attacks and b) halves MP costs. Both tend to be very useful. |
![]() | Corrosive Glue MP: 3 Inflicts all enemies with a damage over time effect and lowers their Defence and Tempo. A very useful skill against enemies that can take a lot of hits. Not as useful in shorter battles, though. |
![]() | Filthy Glue MP: 3 Removes all buffs and prevents new ones. It also raises fire damage taken, so you should combine it with fire skills for heavy hits. Please note that only one glue can be inflicted on an enemy at a time. |
![]() | Leaden Glue MP: 3 The last kind of glue you get to use in the game. It simply reduces the Tempo of all enemies even more than the other glues. This has both offensive and defensive benefits due to the way Tempo works. |
![]() | Shut-Eye Gas MP: 4 A very special skill that deals damage as high as the target’s current Mana Points and may put it to sleep, granting you the chance of healing up and/or preparing for an empowered attack. |
![]() | Time Strain MP: 3 A skill you only obtain very late in the game. It lets your robots act twice on the next turn, but it can only be used with the ultimate Hammer equipped. |