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Wildsilver Versions

Wildsilver Demo: ‘Kind of its own Thing’?

I keep telling people that the Wildsilver Demo isn’t your ordinary demo, but ‘kind of its own thing’. It doesn’t simply consist in the first section of the full game, but works as a (gameplay-focussed) game itself. It is, I hope, a satisfying experience that doesn’t feel cut off. Here’s how it came about — and why.

Gamepad in front of Laptop

LV99: Why it took 18 Months to design a single Dungeon

Immediately after releasing Game Master Plus, I started working on its successor. It was a journey much longer than expected from the first idea to the full game. In this article, I will give you some more insight into the development of LV99: Final Fortress and explain to you what problems I faced along the way.

Player Motivation

Player Motivation: 12 Aspects of Game Design

What you find fun in a game depends a lot on your personality and experience. But can the elements of a game that players enjoy be generalised or categorised? What does the science say about how to design a game that players cannot put down? Let’s have a look at two theoretical models by Richard Bartle and Nick Yee which describe player types and engaging game elements, respectively.

History and future of Great Potion Games

Great Potion Games: What’s next?

Three games have been released under the label of Great Potion Games: Game Master, Game Master Plus and LV99: Final Fortress. With perfect timing, RPG Maker MZ has been announced and will be released on 20 August 2020. So, what exactly is the future of my game-designing endeavours?